Combining a passion for game design and resource management, he set out to develop a game with the goal of teaching and assessing cost- and time-effective patient care using serious gaming strategies. “I’ve always liked video games, but the type I particularly enjoy are called ‘resource management games,’” Chang says. “Farmville is an example, where you manage certain types of resources including your time; performance and scores are based on how well you manage the resources to accomplish whatever goal the game provides.”
